Closing Time - Unreal Engine Environment from mate study materials Watch Video
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Description: This is a personal study made with Unreal Engine 5.2.nnI used Sky Creator 1.40 for the weather, Kitbash3d Cargo for the majority of the assets, alongside with some custom made buildings in Maya and Quixel Megascans materials and assets to fill in some details.nnI rendered this shot with Raytraced Global Ilumination and Reflections, which were super challenging to get working with the scene complexity. I actually could not get rid of some punctual artifacts but it comes a time when you just have
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)